Using the Factory Content assets

You can add Factory Content assets to your project in Kanzi Studio. For a list of the Factory Content components and materials, see Factory Content assets.

Using Factory Content components in your project

To use Factory Content components in your project:

  1. In the Assets window set Source to Factory Content.

  2. From the Assets drag the component you want to use in your project, and drop it on the Preview, or on a node in the Project, to use that component.
    For example, drag and drop the Car component on the Preview. When you drop a Factory Content component on the Preview or on a node in your project, Kanzi instantiates the component as a prefab in the scene graph, and adds the component to the Project > Prefabs.

Using Factory Content materials in your project

To use Factory Content materials in your project:

  1. In the Assets window set Source to Factory Content.
  2. In the Assets window select Materials to view only the Factory Content materials.
  3. From the Assets drag the material you want to use in your project, and drop it on the Preview window, or on a node in the Project, to use that material.
    You can use a different material on different clusters of 3D objects. For example, from the Assets either drag and drop a material on the car body in the Preview, or drag and drop the material on the Car > car > RootNode > Car > CarBody node to use that material for the car body. For example, use the Carbon Fiber Material.
    When you drop a material on the Preview or on a node in the project, Kanzi adds that material to the project resources. You can see the materials stored in the project resources in Library > Resource Files > Shaders.

See also

Factory Content assets

3D assets

Material types and materials

Using prefabs